AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')


function ENT:Initialize()

	self:PhysicsInit( SOLID_VPHYSICS )
	self:SetMoveType( MOVETYPE_VPHYSICS )
	self:SetSolid( SOLID_VPHYSICS )
	self:SetUseType( SIMPLE_USE )
	
	local Phys = self:GetPhysicsObject()
		if(Phys:IsValid()) then
			Phys:Wake()
		end
end


function ENT:AcceptInput( Name, Activator, Caller )



end
